[More from BGR: The lethal timidity of T-Mobile]
It goes without saying that bringing the Unreal Engine 3 to the web would be a very impressive feat, since it’s used to power such A-list games as the aforementioned Bioshock Infinite, Mass Effect 3 and Batman: Arkham City. The biggest challenge facing Mozilla at the moment, writes Ars, is cutting down on waiting times for in-browser games because under the current system you’d likely wait up to half hour just to stream “a gigabyte of map data and texture from a Web server.” The Khronos Group, which is responsible for developing WebGL, is working this problem by developing “a common set of data formats for 3D models, textures, and other resources that 3D applications need,” Ars reports.
While there’s no timetable for when Mozilla plans on unleashing its Unreal Engine browser port, it certainly sounds like a welcome development for gamers who are constantly dealing with performance issues on their PCs and have trouble keeping up with newer games.
This article was originally published on BGR.com
- Technology & Electronics
- Ars Technica