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TechCrunch - Thu Nov 5, 8:10 am ET
Electronic Arts has brought its very popular Spore franchise to Facebook, with the launch of a new game called Spore Islands . The game, while thematically similar to the well known PC game that was released last year, has gameplay that's entirely different. Rather than roaming around a 3D world, Spore for Facebook is more of a stategy game: you tweak your creature and then watch how it fares ...
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Business Wire via Yahoo! Finance - Thu Nov 5, 8:00 am ET
EMERYVILLE, Calif.----Maxis™, an Electronic Arts Inc. studio, today announced they have taken their renowned integration of social connectivity to the next level with a fun and original game application built on Facebook® Platform, Spore™ Islands.
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Network World - Fri Nov 6, 5:17 am ET
Continuing its efforts to adapt to the changing face of the online game world and recast itself as a thoroughly modern games publisher with initiatives in the mobile, web, and social network gaming domains, Electronic Arts today announced its first major Facebook title. Spore Islands invites Facebook users to create a creature and compete against their online friends in a "survival of the ...
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IGN PC Games - Thu Nov 5, 3:29 pm ET
Spore Islands (Web) Electronic Arts brining first established franchise to social network.
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IGN PC Games - Fri Nov 6, 7:29 pm ET
Spore Islands (Web) The essential info on EA's first venture into social networking games.
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Gamasutra - Fri Nov 6, 8:56 am ET
[In this in-depth design analysis, first published in the August 2009 issue of Game Developer magazine, Electronic Arts designer Soren Johnson (Spore, Civilization IV) looks at the myriad factors in the decision to make a game turn-based versus real-time.] One of the most important choices a designer makes at the start of a project is deciding whether to make a turn-based game or a real-time one ...
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PC Magazine - Fri Nov 6, 11:07 am ET
Bringing together a very popular game franchise with a very popular social network platform is pretty much a win-win: EA on Thursday announced a Facebook version of Spore, called Spore Island.
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Network World - Tue Nov 3, 5:03 am ET
In a recent interview with GamePro, Army of Two: The 40th Day director spoke very frankly about the way video games tell stories. When asked about how his work developing games like Spore and The Sims 2 at Maxis affected development of Army of Two: The 40th Day, Hutchinson responded that he hopes to bring the storytelling methods of those titles to Army of Two, stating "Player storytelling ...
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Gamers.com - Fri Oct 30, 11:26 am ET
Chaim Gingold spent the past few years creating ways to create things in Spore, most notably the game's Creature Creator.
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Gamasutra - Mon Oct 26, 10:13 am ET
For Chaim Gingold, working closely with renowned game designer Will Wright on the evolutionary god game Spore was just another step in the evolution of his own identity as a game creator. Gingold was the lead for Spore's integral Creature Creator editor, which allowed users to bring virtual beings to life. But his current project, the independently-developed iPhone game Earth Dragon, is less ...
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Asbury Park Press - Mon Oct 19, 4:11 am ET
If you could create your own video game hero, what would it look like? Kids can explore this concept in the Nintendo Wii game "Spore Hero," Electronic Arts' newest spin-off of "Spore," last year's popular PC game.
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IGN Nintendo DS - Thu Oct 22, 9:52 pm ET
Spore Hero Arena (DS) Oh, how hard we fall.
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Gamasutra - Thu Oct 22, 9:56 am ET
[Gamasutra highlights a week's worth of alternative video gaming news, media, and other curiosities from sister blog GameSetWatch, as written by editor Eric Caoili.] This round-up brings news on 3D Dot Game Heroes's loading screens paying homage to classic boxarts, Electronic Gaming Monthly's first cover since the magazine suspended publication 10 months ago, and the partial lineup announced for ...