Riot Games is making a second foray into the tabletop gaming space, this time doing so with the support of a dedicated internal division.
Intended to become a competitive, small-scale, fast-paced affair for two to four players, "Tellstones: King's Gambit" marks a new phase for the studio behind one of the world's biggest video games.
Riot, based in the USA and backed by investment from Chinese tech giant Tencent, is continuing a wave of expansion by establishing Riot Tabletop, a team building games that are not dependent on video displays.
There's no date for "Tellstones: King's Gambit" at this point, though Riot sets it within the mythos of its "League of Legends" universe and positions it as "one of many tabletop games we're developing."
The company is targeting design, accessibility, game components and innovation as four pillars of its Riot Tabletop effort.
It's a second tabletop game from Riot, following on from 2016's Mechs vs. Minions, which is now described as "a huge, cooperative game loaded with miniatures and narrative content" in contrast to "King's Gambit."
Riot joins other video game companies that have branched out with board game adaptations, with recent examples including "Dark Souls: The Board Game," the "God of War" and "Reigns" card games, "The Witcher Adventure Game" (which itself was converted back into a video game), and 2020's "Bloodborne: The Board Game" and "Assassin's Creed: Brotherhood of Venice."