‘Pillars of Eternity 2’ Reaches First Stretch Goal: Obsidian Crowdfunding Target Reached In One Day

Pillars of Eternity 2 Main Art
Pillars of Eternity 2 Main Art

Having teased gamers for the last few weeks with mysterious hints dropped on the Obsidian Twitter feed, the game developers finally revealed Pillars of Eternity 2: Deadfire for crowdfunding on Fig.

The original Pillars of Eternity took gamers back to the days of Baldur’s Gate and Planescape: Torment, the classical era of role-playing games on PC. While maintaining the old-school feel was crucial to Pillars of Eternity’s success, modernizing the game played no small role.

Hence, Pillars of Eternity 2. Obsidian reached the primary funding goal in roughly a day, and with 26 plus days remaining for funding, the developers stand to make enough money to make the sequel even better than the first game. Pillars of Eternity brought in just a hair shy of the ultimate $4 million goal, raising well over three times the initially asked price. PoE 2 is on track to do even better.

Desert Town from Pillars of Eternity 2
Desert Town from Pillars of Eternity 2 [Image by Obsidian Entertainment]

The first two stretch goals for PoE 2 have already been reached. At $1.4 million, two sub-classes per class were added to the final game. The $1.6 million stretch goal added an expanded level cap. A new, seventh companion, a priest named Xoti, is the next reward for reaching $1.8 million. So far, stretch goals are only listed up to $2 million, at which point Obsidian plans to add player AI scripting for companions. Hopefully that will add something like the Dragon Age tactical commands for AI party members. It is quite likely Pillars of Eternity 2 will push past the $2 million mark before the crowdfunding on Fig is completed.

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‘Pillars of Eternity 2’ Reaches First Stretch Goal: Obsidian Crowdfunding Target Reached In One Day is an article from: The Inquisitr News